Scenography : Louis Luyten
Graphic design : Denis Decaluwe
Note : With the Bozar Arcade project, Bozar explores the potential of video games as an interactive and immersive art form. The scenography shapes the space into more intimate play areas, tailored to the experiences imagined by the artists. Each space invites a different playing posture, emphasising the uniqueness of each interaction.
Some spaces combine two types of zones: a game zone, where players engage privately on their own screen, and a chill zone, where the game is broadcast live on a large screen. These spaces invite visitors to immerse themselves in the artistic universe while watching and sharing the experience with others.
Designed to be fully reusable, the scenography combines modularity and sustainability, as part of a responsible and adaptable approach for future editions.
Photo credits : We Document Art et Marin Driguez












